Таблица#
Dwarf Rangers#
Guild of Disgraced Engineers#
Hard to Kill: Dwarfs are tough, resilient individuals who
can only be taken out of action on a roll of 6 instead of 5-6
when rolling on the Injury chart. Treat a roll of 1-2 as
knocked down, 3-5 as stunned, and 6 as out of action
Hard Head: Dwarfs ignore the special rules for clubs,
maces, etc. They too are not easy to knock out!
Armour: Dwarfs never suffer movement penalties for
wearing armour.
Field Test: the Engineer and Apprentices can use any
weapon or armour created through the Inventions table.
Lads that get talent will also be forced to partake in this risky
endeavour. The Sapper being a bit more wary will only wear
armour based inventions.
497 gc#
- Expelled Engineer (Leader, Inventor): Repeater Handgun, Sword, Light armor [85+50+10+15]
- Apprentice Engineer (Assistant): Crossbow [40+25]
- Sapper (Make Explosives, Tunnel Rat): Cinderblast Bomb, Sword [60+27+10]
- Thunderers[x1] (Properly Used): Crossbow [50+50]
- Gyrocopter (Fly, Transport, Full Steam Ahead, Engine Malfunction, Space 1, Full Steam Ahead!): [100]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Expelled Engineer | 3 | 4 | 5 | 3 | 4 | 1 | 2 | 1 | 9 |
Apprentice Engineer | 3 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Sapper | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 8 |
Thunderers | 3 | 3 | 4 | 3 | 4 | 1 | 2 | 1 | 8 |
Gyrocopter | 2d6 | - | - | - | 5 | 3 | - | - | - |
762 gc#
- Expelled Engineer (Leader, Inventor): Repeater Handgun, Sword, Heavy armor, + 1W [85+50+10+40+30]
- Apprentice Engineer (Assistant): Crossbow, +1 BS [40+25+15]
- Sapper (Make Explosives, Tunnel Rat): Cinderblast Bomb, Sword, Heavy armor, +1 WS, +1 BS [60+27+10+40+30]
- Thunderers[x2] (Properly Used): Crossbow [2*(50+25)]
- Gyrocopter (Fly, Transport, Full Steam Ahead, Engine Malfunction, Space 2, Bomber, Full Steam Ahead!): 2 bombs [100+50]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Expelled Engineer | 3 | 4 | 5 | 3 | 4 | 2 | 2 | 1 | 9 |
Apprentice Engineer | 3 | 3 | 4 | 3 | 4 | 1 | 2 | 1 | 7 |
Sapper | 3 | 5 | 4 | 3 | 4 | 1 | 2 | 1 | 8 |
Thunderers | 3 | 3 | 4 | 3 | 4 | 1 | 2 | 1 | 8 |
Gyrocopter | 2d6 | - | - | - | 5 | 3 | - | - | - |
High Elves#
500 gc#
750 gc#
Lothern Sea Patrol#
500 gc#
750 gc#
Black Orcs#
505 gc#
- Black Orc Boss (Leader, Black Orc, Oi Behave!): Heavy armor, Two-handed weapon [90+40+15]
- Black Orc (Black Orc): Light armor, Two-handed weapon [60+15]
- Black Orc (Black Orc): Light armor, Two-handed weapon [60+15]
- Orc Nuttaz[x3] (Unstable, Crazy, Savage): Choppa, Choppa [40+10+10]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Black Orc Boss | 4 | 4 | 4 | 4 | 4 | 1 | 3 | 1 | 8 |
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 |
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 |
Orc Nuttaz | 4 | 3 | 2 | 3 | 4 | 1 | 2 | 1 | 5* |
760 gc#
- Black Orc Boss (Leader, Black Orc, Oi Behave!): Heavy armor, Helmet, Two-handed weapon, +1 T, +1 W [90+40+15+10+30+20]
- Black Orc (Black Orc): Heavy armor, Two-handed weapon [60+15]
- Black Orc (Black Orc): Heavy armor, Two-handed weapon [60+15]
- Orc Nuttaz[x4] (Unstable, Crazy, Savage): Choppa, Choppa [40+10+10]
- Orc Boyz[x1] (Animosity): Bow [25+10]
- Orc Shootaz[x1] (Animosity, Uncommon): Crossbow [25+25]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Black Orc Boss | 4 | 4 | 4 | 4 | 5 | 2 | 3 | 1 | 8 |
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 |
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 |
Orc Nuttaz | 4 | 3 | 2 | 3 | 4 | 1 | 2 | 1* | 5* |
Orc Boyz | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 6 |
Orc Shootaz | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 6 |
Merchant Caravans#
600 gc#
Rating: 89
- Merchant (Merchant): Pistol [50+15]
- Apprentice: Pistol [15+15]
- Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Warhorse, Heavy armour, Helmet, Double-handed weapon [45+40+40+15+10]
- Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Heavy armour, Helmet, Duelling pistol, Sword [45+40+30+10+10]
- Magician (Wizard, Hireling): [40]
- Trade Wagon (Wagon, Storage, Reputation, Abandoned): [180]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Merchant | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Apprentice | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Knights Vanguard | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Knights Vanguard | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Magician | 4 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 8 |
Trade Wagon Cart | - | - | - | - | 8 | 4 | - | - | - |
Trade Wagon Wheel | - | - | - | - | 6 | 1 | - | - | - |
Trade Wagon Draft Horse | 8 | 1 | 0 | 3 | 3 | 1 | 3 | 0 | 5 |
850 gc#
- Merchant (Merchant): Pistol [50+15]
- Apprentice: Pistol [15+15]
- Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Warhorse (+ Barding), Heavy armour, Helmet, Double-handed weapon, + 1 WS [45+40+40+15+10+80+15]
- Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Heavy armour, Helmet, Duelling pistol, Sword [45+40+30+10+10]
- Magician (Wizard, Hireling): [40]
- Marksmen[x3]: Crossbow [30+25]
- Trade Wagon (Wagon, Storage, Reputation, Abandoned): [180]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Merchant | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Apprentice | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Knights Vanguard | 4 | 5 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Warhorse | 8* | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Knights Vanguard | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Magician | 4 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 8 |
Marksmen | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Trade Wagon Cart | - | - | - | - | 8 | 4 | - | - | - |
Trade Wagon Wheel | - | - | - | - | 6 | 1 | - | - | - |
Trade Wagon Draft Horse | 8 | 1 | 0 | 3 | 3 | 1 | 3 | 0 | 5 |
Sorcerous Society#
515 gc#
Rating: 87
- Magus (Leader, Wizard, Random Element): Wizard’s Staff, Raven [75+20+10]
- Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff [35+10]
- Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff [35+10]
- Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
- Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
- Grunts[2x]: Shield, Sword [25+5+10]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Magus | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 |
Raven | 2 | 2 | - | 2 | 2 | 1 | 4 | 1 | 5 |
Mage | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Mage | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Companion | 4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Companion | 4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Grunts | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
775 gc#
- Magus (Leader, Wizard, Random Element): Wizard’s Staff, Bow, Raven, +Skill (Magical Aptitude), +Skill (+1 Magic roll), +1 T [75+20+10+10+40+40+30]
- Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff, Bow, +Spell [35+10+10]
- Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff, Bow, +Spell [35+10+10]
- Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
- Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
- Grunts[5x]: Shield, Sword [25+5+10]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Magus | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 8 |
Raven | 2 | 2 | - | 2 | 2 | 1 | 4 | 1 | 5 |
Mage | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Mage | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Companion | 4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Companion | 4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Grunts | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Reiklanders#
500 gc#
- Mercenary Captain (Leadership 12"): Sword, Dueiling Pistol, Heavy Armour [60+25+5+40]
- Champion: Great Weapon, Light Armour, Helmet [15+15+10]
- Champion: Great Weapon, Light Armour, Helmet [15+15+10]
- Marksman[x5]: Crossbow [25+25]
- Swordsmen[x1]: Sword [35+10]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Mercenary Captain | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Champion | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Champion | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Swordsmen | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
770 gc#
- Mercenary Captain (Leadership 12"): Sword, Dueiling Pistol, Buckler, Heavy Armour, Helmet, +1 T [60+10+25+5+40+10+30]
- Champion: Great Weapon, Light Armour, Helmet, +1 T [15+15+10+30]
- Champion: Great Weapon, Light Armour, Helmet, +1 T [15+15+10+30]
- Marksman[x7]: Crossbow [25+25]
- Swordsmen[x2]: Sword, Buckler [35+10+5]
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Mercenary Captain | 4 | 4 | 4 | 3 | 4 | 1 | 4 | 1 | 8 |
Champion | 4 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Champion | 4 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Swordsmen | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Clan Skryre#
498 gc#
- Warlock engineer (Leader, Wizard): Halberd, Warp blades, Gas mas, Poison wind globe [70+10+40+5+15]
- Skaven Overseer (Slave Driver, Slave Master): Scourge, Heavy armour, Shield, Helm [45+15+40+5+10]
- Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
- Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
- Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
- Skaven Slaves[9x] (Life is cheap, Easy come, easy go, Numerous, Experience, Worthless)
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Warlock engineer | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 7 |
Skaven Overseer | 6 | 4 | 3 | 4 | 3 | 1 | 5 | 1 | 6 |
Apprentice warlock | 5 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 |
Apprentice warlock | 5 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 |
Apprentice warlock | 5 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 |
Skaven Slaves | 5 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 2 |
774 gc#
- Warlock engineer (Leader, Wizard): Halberd, Warp blades, Insulation robe, Heavy Armor, Helm, +Skill (Magic roll +1), +1 BS, +1 W, +1 T [70+10+40+30+40+10+40+15+20+30]
- Skaven Overseer (Slave Driver, Slave Master): Scourge, Heavy armour, Shield, Helm, +1 W, +1 T, +1 A [45+15+40+5+10+30+20+25]
- Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
- Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
- Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
- Skaven Slaves[15x] (Life is cheap, Easy come, easy go, Numerous, Experience, Worthless)
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Warlock engineer | 5 | 4 | 5 | 3 | 4 | 2 | 5 | 1 | 7 |
Skaven Overseer | 6 | 4 | 3 | 4 | 4 | 2 | 5 | 2 | 6 |
Apprentice warlock | 5 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 |
Apprentice warlock | 5 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 |
Apprentice warlock | 5 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 |
Skaven Slaves | 5 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 2 |
Underworld Alliance#
500 gc#
750 gc#
Blood Dragons#
Rules
490 gc#
- Vampire (Leader, Fear, Immune to Psychology, Immune to Poisons, No Pain): Nightmare (May Not Run, Immune to Poison, Immune to Psychology), Light Armour, Helmet, Two-handed Weapon, Killing Blow [110+80+15+10+15+30]
- Dreg: bow [20+10]
- Grave Guard[x2] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, Killing Blow): Sword, Shield [50+10+5]
- Skeleton Warriors[x2] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, No Brain): Sword, Shield [20+10+5]
Killing Blow: The vampire is an expert fighter and every time he rolls a natural 6 on the to hit roll, he automatically wounds his opponent. No parries are allowed, although the opponent may make an armour or saving throw.
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Vampire | 6 | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 9 |
Nightmare | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Dreg | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Grave Guard | 4 | 3 | 2 | 4 | 4 | 1 | 2 | 1 | 6 |
Skeleton Warriors | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 |
755 gc#
- Vampire (Leader, Fear, Immune to Psychology, Immune to Poisons, No Pain): Nightmare (May Not Run, Immune to Poison, Immune to Psychology), Heavy Armour, Helmet, Two-handed Weapon, Killing Blow, Master Strike, +1 WS, +1 W [110+80+40+10+15+30+15+50+20]
- Dreg: Bow, +2 BS [20+10+15+15]
- Grave Guard[x3] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, Killing Blow): Sword, Shield [50+10+5]
- Skeleton Warriors[x4] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, No Brain): Sword, Shield [20+10+5]
Killing Blow: The vampire is an expert fighter and every time he rolls a natural 6 on the to hit roll, he automatically wounds his opponent. No parries are allowed, although the opponent may make an armour or saving throw.
Blood Lust: The red thirst takes over the vampire and he fights with a burning rage. He is subject to frenzy.
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Vampire | 6 | 5 | 4 | 4 | 4 | 3 | 5 | 2 | 9 |
Nightmare | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Dreg | 4 | 2 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Grave Guard | 4 | 3 | 2 | 4 | 4 | 1 | 2 | 1 | 6 |
Skeleton Warriors | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 |
Undead#
Rules
501 gc#
- Vampire (Cause Fear, Immune to Psychology, Immune to Poison, No Pain): Double-handed weapon, light armour [110+15+15]
- Necromancer (Wizard): [35]
- Dreg: Hammer [20+3]
- Dreg: Hammer [20+3]
- Dreg: Mace [20+3]
- Dire Wolf[x2] (Charge, May not Run, Cause Fear, Immune to Psychology, Immune to Poison, No Pain) [50]
- Ghoul[x4] (Cause Fear) [40]
Charge: Dire Wolves are slavering creatures that overpower their opponents when they charge. Dire Wolves fight with 2 attacks instead of 1 during the turn they charge.
No Pain: Treat a ‘stunned’ result on the Injury chart as ‘knocked down’.
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Vampire | 6 | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 8 |
Necromancer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Dreg | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Dire Wolf | 9 | 3 | 0 | 4 | 3 | 1 | 2 | 1 | 4 |
Ghoul | 4 | 2 | 2 | 3 | 4 | 1 | 3 | 2 | 5 |
754 gc#
- Vampire (Cause Fear, Immune to Psychology, Immune to Poison, No Pain): Double-handed weapon, light armour, helmet, +1 WS [110+40+10+15+15]
- Necromancer (Wizard): +1 Spell [35+40]
- Dreg: Hammer, bow, +2 BS [20+3+10+30]
- Dreg: Hammer, bow, +2 BS [20+3+10+30]
- Dreg: Mace, bow, +2 BS [20+3+10+30]
- Dire Wolf[x2] (Charge, May not Run, Cause Fear, Immune to Psychology, Immune to Poison, No Pain) [50]
- Ghoul[x5] (Cause Fear) [40]
Charge: Dire Wolves are slavering creatures that overpower their opponents when they charge. Dire Wolves fight with 2 attacks instead of 1 during the turn they charge.
No Pain: Treat a ‘stunned’ result on the Injury chart as ‘knocked down’.
name | M | WS | BS | S | T | W | I | A | Ld |
---|
Vampire | 6 | 5 | 4 | 4 | 4 | 2 | 5 | 2 | 8 |
Necromancer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Dreg | 4 | 2 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Dire Wolf | 9 | 3 | 0 | 4 | 3 | 1 | 2 | 1 | 4 |
Ghoul | 4 | 2 | 2 | 3 | 4 | 1 | 3 | 2 | 5 |