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Нейтральные банды

Таблица#

1d12Warband
1(Dwarf) Dwarf Rangers
2(Dwarf) Guild of Disgraced Engineers
3(High Elf) High Elves
4(High Elf) Lothern Sea Patrol
5(Orcs & Goblins) Black Orcs
6(Human) Merchant Caravans
7(Human) Sorcerous Society
8(Human) Reiklanders
9(Skaven) Clan Skryre (https://broheim.net/downloads/fo/97RelicsoftheCrusadesPt2.pdf#page=5)
10(Skaven/Goblin) Underworld Alliance
11(Undead) Blood Dragons
12(Undead) Undead

Dwarf Rangers#

Guild of Disgraced Engineers#

Hard to Kill: Dwarfs are tough, resilient individuals who can only be taken out of action on a roll of 6 instead of 5-6 when rolling on the Injury chart. Treat a roll of 1-2 as knocked down, 3-5 as stunned, and 6 as out of action

Hard Head: Dwarfs ignore the special rules for clubs, maces, etc. They too are not easy to knock out!

Armour: Dwarfs never suffer movement penalties for wearing armour.

Field Test: the Engineer and Apprentices can use any weapon or armour created through the Inventions table. Lads that get talent will also be forced to partake in this risky endeavour. The Sapper being a bit more wary will only wear armour based inventions.

497 gc#

  • Expelled Engineer (Leader, Inventor): Repeater Handgun, Sword, Light armor [85+50+10+15]
  • Apprentice Engineer (Assistant): Crossbow [40+25]
  • Sapper (Make Explosives, Tunnel Rat): Cinderblast Bomb, Sword [60+27+10]
  • Thunderers[x1] (Properly Used): Crossbow [50+50]
  • Gyrocopter (Fly, Transport, Full Steam Ahead, Engine Malfunction, Space 1, Full Steam Ahead!): [100]
nameMWSBSSTWIALd
Expelled Engineer345341219
Apprentice Engineer333341217
Sapper343341218
Thunderers334341218
Gyrocopter2d6---53---

762 gc#

  • Expelled Engineer (Leader, Inventor): Repeater Handgun, Sword, Heavy armor, + 1W [85+50+10+40+30]
  • Apprentice Engineer (Assistant): Crossbow, +1 BS [40+25+15]
  • Sapper (Make Explosives, Tunnel Rat): Cinderblast Bomb, Sword, Heavy armor, +1 WS, +1 BS [60+27+10+40+30]
  • Thunderers[x2] (Properly Used): Crossbow [2*(50+25)]
  • Gyrocopter (Fly, Transport, Full Steam Ahead, Engine Malfunction, Space 2, Bomber, Full Steam Ahead!): 2 bombs [100+50]
nameMWSBSSTWIALd
Expelled Engineer345342219
Apprentice Engineer334341217
Sapper354341218
Thunderers334341218
Gyrocopter2d6---53---

High Elves#

500 gc#

nameMWSBSSTWIALd
****

750 gc#

nameMWSBSSTWIALd
****

Lothern Sea Patrol#

500 gc#

nameMWSBSSTWIALd
****

750 gc#

nameMWSBSSTWIALd
****

Black Orcs#

505 gc#

  • Black Orc Boss (Leader, Black Orc, Oi Behave!): Heavy armor, Two-handed weapon [90+40+15]
  • Black Orc (Black Orc): Light armor, Two-handed weapon [60+15]
  • Black Orc (Black Orc): Light armor, Two-handed weapon [60+15]
  • Orc Nuttaz[x3] (Unstable, Crazy, Savage): Choppa, Choppa [40+10+10]
nameMWSBSSTWIALd
Black Orc Boss444441318
Black Orc443441317
Black Orc443441317
Orc Nuttaz432341215*

760 gc#

  • Black Orc Boss (Leader, Black Orc, Oi Behave!): Heavy armor, Helmet, Two-handed weapon, +1 T, +1 W [90+40+15+10+30+20]
  • Black Orc (Black Orc): Heavy armor, Two-handed weapon [60+15]
  • Black Orc (Black Orc): Heavy armor, Two-handed weapon [60+15]
  • Orc Nuttaz[x4] (Unstable, Crazy, Savage): Choppa, Choppa [40+10+10]
  • Orc Boyz[x1] (Animosity): Bow [25+10]
  • Orc Shootaz[x1] (Animosity, Uncommon): Crossbow [25+25]
nameMWSBSSTWIALd
Black Orc Boss444452318
Black Orc443441317
Black Orc443441317
Orc Nuttaz43234121*5*
Orc Boyz433341216
Orc Shootaz433341216

Merchant Caravans#

600 gc#

Rating: 89

  • Merchant (Merchant): Pistol [50+15]
  • Apprentice: Pistol [15+15]
  • Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Warhorse, Heavy armour, Helmet, Double-handed weapon [45+40+40+15+10]
  • Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Heavy armour, Helmet, Duelling pistol, Sword [45+40+30+10+10]
  • Magician (Wizard, Hireling): [40]
  • Trade Wagon (Wagon, Storage, Reputation, Abandoned): [180]
nameMWSBSSTWIALd
Merchant423331318
Apprentice422331316
Knights Vanguard443331417
Warhorse830331315
Knights Vanguard443331417
Magician422331418
Trade Wagon Cart----84---
Trade Wagon Wheel----61---
Trade Wagon Draft Horse810331305

850 gc#

  • Merchant (Merchant): Pistol [50+15]
  • Apprentice: Pistol [15+15]
  • Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Warhorse (+ Barding), Heavy armour, Helmet, Double-handed weapon, + 1 WS [45+40+40+15+10+80+15]
  • Knights Vanguard (Lightning Reflex, Ride Warhorse, Hireling): Heavy armour, Helmet, Duelling pistol, Sword [45+40+30+10+10]
  • Magician (Wizard, Hireling): [40]
  • Marksmen[x3]: Crossbow [30+25]
  • Trade Wagon (Wagon, Storage, Reputation, Abandoned): [180]
nameMWSBSSTWIALd
Merchant423331318
Apprentice422331316
Knights Vanguard453331417
Warhorse8*30331315
Knights Vanguard443331417
Magician422331418
Marksmen434331317
Trade Wagon Cart----84---
Trade Wagon Wheel----61---
Trade Wagon Draft Horse810331305

Sorcerous Society#

515 gc#

Rating: 87

  • Magus (Leader, Wizard, Random Element): Wizard’s Staff, Raven [75+20+10]
  • Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff [35+10]
  • Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff [35+10]
  • Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
  • Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
  • Grunts[2x]: Shield, Sword [25+5+10]
nameMWSBSSTWIALd
Magus433331418
Raven22-221415
Mage422331317
Mage422331317
Companion444331318
Companion444331318
Grunts433331317

775 gc#

  • Magus (Leader, Wizard, Random Element): Wizard’s Staff, Bow, Raven, +Skill (Magical Aptitude), +Skill (+1 Magic roll), +1 T [75+20+10+10+40+40+30]
  • Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff, Bow, +Spell [35+10+10]
  • Mage (Wizard, Respect your betters, Random Element): Wizard’s Staff, Bow, +Spell [35+10+10]
  • Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
  • Companion (Don’t look at me!, Body Guard): Heavy Armour, Helmet, Buckler, Sword, Bow [45+40+10+5+10+10]
  • Grunts[5x]: Shield, Sword [25+5+10]
nameMWSBSSTWIALd
Magus433341418
Raven22-221415
Mage422331317
Mage422331317
Companion444331318
Companion444331318
Grunts433331317

Reiklanders#

500 gc#

  • Mercenary Captain (Leadership 12"): Sword, Dueiling Pistol, Heavy Armour [60+25+5+40]
  • Champion: Great Weapon, Light Armour, Helmet [15+15+10]
  • Champion: Great Weapon, Light Armour, Helmet [15+15+10]
  • Marksman[x5]: Crossbow [25+25]
  • Swordsmen[x1]: Sword [35+10]
nameMWSBSSTWIALd
Mercenary Captain444331418
Champion443331317
Champion443331317
Marksman434331317
Swordsmen443331317

770 gc#

  • Mercenary Captain (Leadership 12"): Sword, Dueiling Pistol, Buckler, Heavy Armour, Helmet, +1 T [60+10+25+5+40+10+30]
  • Champion: Great Weapon, Light Armour, Helmet, +1 T [15+15+10+30]
  • Champion: Great Weapon, Light Armour, Helmet, +1 T [15+15+10+30]
  • Marksman[x7]: Crossbow [25+25]
  • Swordsmen[x2]: Sword, Buckler [35+10+5]
nameMWSBSSTWIALd
Mercenary Captain444341418
Champion443341317
Champion443341317
Marksman434331317
Swordsmen443331317

Clan Skryre#

498 gc#

  • Warlock engineer (Leader, Wizard): Halberd, Warp blades, Gas mas, Poison wind globe [70+10+40+5+15]
  • Skaven Overseer (Slave Driver, Slave Master): Scourge, Heavy armour, Shield, Helm [45+15+40+5+10]
  • Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
  • Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
  • Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
  • Skaven Slaves[9x] (Life is cheap, Easy come, easy go, Numerous, Experience, Worthless)
nameMWSBSSTWIALd
Warlock engineer544331517
Skaven Overseer643431516
Apprentice warlock523331414
Apprentice warlock523331414
Apprentice warlock523331414
Skaven Slaves522331412

774 gc#

  • Warlock engineer (Leader, Wizard): Halberd, Warp blades, Insulation robe, Heavy Armor, Helm, +Skill (Magic roll +1), +1 BS, +1 W, +1 T [70+10+40+30+40+10+40+15+20+30]
  • Skaven Overseer (Slave Driver, Slave Master): Scourge, Heavy armour, Shield, Helm, +1 W, +1 T, +1 A [45+15+40+5+10+30+20+25]
  • Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
  • Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
  • Apprentice warlock: Halberd, 2 Globe, Gas Mask [18+10+30+5]
  • Skaven Slaves[15x] (Life is cheap, Easy come, easy go, Numerous, Experience, Worthless)
nameMWSBSSTWIALd
Warlock engineer545342517
Skaven Overseer643442526
Apprentice warlock523331414
Apprentice warlock523331414
Apprentice warlock523331414
Skaven Slaves522331412

Underworld Alliance#

500 gc#

nameMWSBSSTWIALd
****

750 gc#

nameMWSBSSTWIALd
****

Blood Dragons#

Rules

490 gc#

  • Vampire (Leader, Fear, Immune to Psychology, Immune to Poisons, No Pain): Nightmare (May Not Run, Immune to Poison, Immune to Psychology), Light Armour, Helmet, Two-handed Weapon, Killing Blow [110+80+15+10+15+30]
  • Dreg: bow [20+10]
  • Grave Guard[x2] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, Killing Blow): Sword, Shield [50+10+5]
  • Skeleton Warriors[x2] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, No Brain): Sword, Shield [20+10+5]

Killing Blow: The vampire is an expert fighter and every time he rolls a natural 6 on the to hit roll, he automatically wounds his opponent. No parries are allowed, although the opponent may make an armour or saving throw.

nameMWSBSSTWIALd
Vampire644442529
Nightmare820331215
Dreg422331317
Grave Guard432441216
Skeleton Warriors422331215

755 gc#

  • Vampire (Leader, Fear, Immune to Psychology, Immune to Poisons, No Pain): Nightmare (May Not Run, Immune to Poison, Immune to Psychology), Heavy Armour, Helmet, Two-handed Weapon, Killing Blow, Master Strike, +1 WS, +1 W [110+80+40+10+15+30+15+50+20]
  • Dreg: Bow, +2 BS [20+10+15+15]
  • Grave Guard[x3] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, Killing Blow): Sword, Shield [50+10+5]
  • Skeleton Warriors[x4] (Fear, Immune to Psychology, Immune to Poisons, No Pain, Slow, No Brain): Sword, Shield [20+10+5]

Killing Blow: The vampire is an expert fighter and every time he rolls a natural 6 on the to hit roll, he automatically wounds his opponent. No parries are allowed, although the opponent may make an armour or saving throw.

Blood Lust: The red thirst takes over the vampire and he fights with a burning rage. He is subject to frenzy.

nameMWSBSSTWIALd
Vampire654443529
Nightmare820331215
Dreg424331317
Grave Guard432441216
Skeleton Warriors422331215

Undead#

Rules

501 gc#

  • Vampire (Cause Fear, Immune to Psychology, Immune to Poison, No Pain): Double-handed weapon, light armour [110+15+15]
  • Necromancer (Wizard): [35]
  • Dreg: Hammer [20+3]
  • Dreg: Hammer [20+3]
  • Dreg: Mace [20+3]
  • Dire Wolf[x2] (Charge, May not Run, Cause Fear, Immune to Psychology, Immune to Poison, No Pain) [50]
  • Ghoul[x4] (Cause Fear) [40]

Charge: Dire Wolves are slavering creatures that overpower their opponents when they charge. Dire Wolves fight with 2 attacks instead of 1 during the turn they charge.

No Pain: Treat a ‘stunned’ result on the Injury chart as ‘knocked down’.

nameMWSBSSTWIALd
Vampire644442528
Necromancer433331317
Dreg422331317
Dire Wolf930431214
Ghoul422341325

754 gc#

  • Vampire (Cause Fear, Immune to Psychology, Immune to Poison, No Pain): Double-handed weapon, light armour, helmet, +1 WS [110+40+10+15+15]
  • Necromancer (Wizard): +1 Spell [35+40]
  • Dreg: Hammer, bow, +2 BS [20+3+10+30]
  • Dreg: Hammer, bow, +2 BS [20+3+10+30]
  • Dreg: Mace, bow, +2 BS [20+3+10+30]
  • Dire Wolf[x2] (Charge, May not Run, Cause Fear, Immune to Psychology, Immune to Poison, No Pain) [50]
  • Ghoul[x5] (Cause Fear) [40]

Charge: Dire Wolves are slavering creatures that overpower their opponents when they charge. Dire Wolves fight with 2 attacks instead of 1 during the turn they charge.

No Pain: Treat a ‘stunned’ result on the Injury chart as ‘knocked down’.

nameMWSBSSTWIALd
Vampire654442528
Necromancer433331317
Dreg424331317
Dire Wolf930431214
Ghoul422341325